Roblox VR Script, Direct Copy & Free Download (2024)

We know you searched for this script on the internet for a while; now you can be glad because in today’s post we will tell you about this script. Welcome back to the fantastic Roblox script, which is called Roblox VR Script. You will have the opportunity to download and copy this script from us, so please read it well before downloading and copying.

Roblox VR Script, Direct Copy & Free Download (1)
Script NameRoblox VR Script
Use OptionsCopy & Download
Update Date01.09.2023

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 SettingsVR = {ViewRealCharacter = false, --//Shows your real characterSlow = false,FlyMode = true,}if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 thengame:GetService("StarterGui"):SetCore("SendNotification", {Title = "FE VR";Text = "Only works with R6 games!"})return error("Only works with r6 games",2)endlocal sethiddenproperty = sethiddenpropertylocal plr = game:GetService("Players").LocalPlayerlocal char = game:GetService("Players").LocalPlayer.Characterlocal srv = game:GetService('RunService')local ct = {}local te = table.insertchar.Archivable=truelocal reanim = char:Clone()local fl = Instance.new('Folder',char) fl.Name = game:GetService("HttpService"):GenerateGUID(true)for i,v in next, reanim:GetDescendants() doif v:IsA('BasePart') or v:IsA('Decal') thenif SettingsVR.ViewRealCharacter == true thenv.Transparency=.8elsev.Transparency=1endendendfor i,v in next, char.Humanoid:GetPlayingAnimationTracks() dov:Stop()endchar.Animate:Remove()char.HumanoidRootPart:Destroy()char.Humanoid:ChangeState(16)hats=0function create(part, parent, p, r)hats=hats+1Instance.new("Attachment",part)Instance.new("AlignPosition",part)Instance.new("AlignOrientation",part)Instance.new("Attachment",parent)part.Attachment.Name = part.Name..hatsparent.Attachment.Name = part.Name..hatspart.AlignPosition.Attachment0 = part[part.Name..hats]part.AlignOrientation.Attachment0 = part[part.Name..hats]part.AlignPosition.Attachment1 = parent[part.Name..hats]part.AlignOrientation.Attachment1 = parent[part.Name..hats]parent[part.Name..hats].Position = p or Vector3.new()part[part.Name..hats].Orientation = r or Vector3.new()part.AlignPosition.MaxForce = 999999999part.AlignPosition.MaxVelocity = 99999999part.AlignPosition.ReactionForceEnabled = falsepart.AlignPosition.Responsiveness = 99999999part.AlignOrientation.Responsiveness = 99999999part.AlignPosition.RigidityEnabled = falsepart.AlignOrientation.MaxTorque = 999999endtask.spawn(function()--// Netlessfor i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() doif v:IsA("BasePart") and v.Name ~="HumanoidRootPart" thengame:GetService("RunService").Heartbeat:connect(function()v.Velocity = Vector3.new(-25.6,0,0)end)game:GetService("RunService").Heartbeat:connect(function()wait(.01)v.Velocity = Vector3.new(0,0,0)end)endendfor i,v in next, char:GetDescendants() do if v:IsA('BasePart') and sethiddenproperty thente(ct,srv.Heartbeat:Connect(function()sethiddenproperty(game:GetService("Players").LocalPlayer,"MaximumSimulationRadius",10000)sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",10000)end))endendend)for i,v in next, char:GetDescendants() doif v:IsA('Motor6D') and v.Name ~= 'Neck' thenv:Destroy()endendfor i,v in next, char:GetDescendants() doif v:IsA('BasePart') and v.Name ~= 'Head' and v.Name ~= 'Torso' and v.Name ~= 'Right Arm' and v.Name ~= 'Left Arm' and v.Parent==char thencreate(v,reanim[v.Name])endendcreate(char.Torso,reanim.Torso,Vector3.new(0,0,0),Vector3.new(0,0,0))char.Head.Anchored = truefor i,v in next, char:GetDescendants() doif v:IsA('Accessory') thenpcall(function()v.Handle:BreakJoints()v.Handle.Transparency = 0create(v.Handle,reanim[v.Name].Handle)wait()te(ct,srv.Stepped:Connect(function()v.Handle.CFrame=reanim[v.Name].Handle.CFrameend))te(ct,srv.Stepped:Connect(function()v.Handle.CFrame=reanim[v.Name].Handle.CFrameend))end)endendfunction noc()for i,v in next, reanim:GetDescendants() doif v:IsA('MeshPart') or v:IsA('BasePart') thentable.insert(ct,srv.Stepped:Connect(function()v.CanCollide = falseend))endendfor i,v in next, char:GetDescendants() doif v:IsA('MeshPart') or v:IsA('BasePart') thentable.insert(ct,srv.Stepped:Connect(function()if not v.Name == "Right Arm" or "Left Arm" thenv.CanCollide = falseendend))endendfor i,v in next, reanim:GetDescendants() doif v:IsA('MeshPart') or v:IsA('BasePart') thentable.insert(ct,srv.Stepped:Connect(function()v.CanCollide = falseend))endendfor i,v in next, char:GetDescendants() doif v:IsA('MeshPart') or v:IsA('BasePart') thentable.insert(ct,srv.Stepped:Connect(function()v.CanCollide = falseend))endendendchar['Left Leg']:Remove()char['Right Leg']:Remove()noc()reanim.Animate.Disabled=truereanim.Parent=flplr.Character=reanimworkspace.Camera.CameraSubject=reanimRA=char['Right Arm']LA=char['Left Arm']FRA=Instance.new('Part',reanim)FRA.Transparency=1FRA.Size=Vector3.new(1,1,2)FLA=Instance.new('Part',reanim)FLA.Transparency=1FLA.Size=Vector3.new(1,1,2)FHD=Instance.new('Part',reanim)FHD.Transparency=1FHD.Size=Vector3.new(2,1,1)create(FHD,reanim.Torso,Vector3.new(0,1,0))create(FRA,reanim.Torso,Vector3.new(1.5,0,0))create(FLA,reanim.Torso,Vector3.new(-1.5,0,0))create(char['Right Arm'],FRA)create(char['Left Arm'],FLA)for i,v in next, reanim:GetDescendants() doif v:IsA('Accessory') thenif v.Handle.AccessoryWeld.Part1.Name == 'Right Arm' thenv.Handle.AccessoryWeld.Part1 = char['Right Arm']endif v.Handle.AccessoryWeld.Part1.Name == 'Left Arm' thenv.Handle.AccessoryWeld.Part1 = char['Left Arm']endif v.Handle.AccessoryWeld.Part1.Name == 'Head' thenv.Handle.AccessoryWeld.Part1 = FHDv.Handle.AccessoryWeld.C0=v.Handle.AccessoryWeld.C0*CFrame.new(0,-0.5,0)endendendm=plr:GetMouse()te(ct,srv.Stepped:Connect(function()m.TargetFilter=charend))te(ct,srv.Stepped:Connect(function()m.TargetFilter=charend))te(ct,srv.Stepped:Connect(function()m.TargetFilter=charFHD.CFrame=CFrame.new(FHD.Position,Vector3.new(m.Hit.p.x,m.Hit.p.y,m.Hit.p.z))end))rm=-2lm=-2lg=-2local leftpoint = falselocal rightpoint = falselocal headpoint = falsete(ct,srv.Heartbeat:Connect(function()pcall(function()m.TargetFilter=charif headpoint ~= false thenFHD.CFrame=CFrame.new(FHD.Position,Vector3.new(m.Hit.p.x,m.Hit.p.y,m.Hit.p.z))endif rightpoint ~= false thenFRA.CFrame=CFrame.new(FRA.Position,Vector3.new(m.Hit.p.x,m.Hit.p.y,m.Hit.p.z))endif leftpoint ~= false thenFLA.CFrame=CFrame.new(FLA.Position,Vector3.new(m.Hit.p.x,m.Hit.p.y,m.Hit.p.z))endchar['Right Arm'].CFrame=FRA.CFrame*CFrame.new(0,0,rm)*CFrame.Angles(math.rad(90),0,0)char['Left Arm'].CFrame=FLA.CFrame*CFrame.new(0,0,lm)*CFrame.Angles(math.rad(90),0,0)end)end))local fighttt = falsete(ct,m.KeyDown:Connect(function(k)if k == 'g' thenrm=-4endif k == 'f' thenlm=-4endif k =="t" thenfighttt = trueendend))local UserInputService = game:GetService("UserInputService")local function onInputBegan(input, _gameProcessed)if input.UserInputType == Enum.UserInputType.MouseButton1 thenlm=-4endif input.UserInputType == Enum.UserInputType.MouseButton2 thenrm=-4endendlocal function onInputB3333egan(input, _gameProcessed)if input.UserInputType == Enum.UserInputType.MouseButton1 thenlm=-2endif input.UserInputType == Enum.UserInputType.MouseButton2 thenrm=-2endendUserInputService.InputBegan:Connect(onInputBegan)UserInputService.InputEnded:Connect(onInputB3333egan)te(ct,m.KeyUp:Connect(function(k)if k == 'g' thenrm=-2endif k == 'f' thenlm=-2endif k =="t" thenfighttt = falsewait()lm=-2rm=-2endend))task.spawn(function()while wait(.04) doif fighttt thenrm = -4task.wait(.04)rm = 2lm = -4task.wait(.04)lm = 2endendend)reanim.Humanoid.Died:Connect(function()plr.Character=charchar:BreakJoints()for i,v in next, ct do v:Disconnect() endhc=char:Clone()char.Humanoid:Destroy()hc.Parent=charend)local keepcam = falselocal camera = game.Workspace.Cameralocal tool2 = Instance.new("Tool")tool2.RequiresHandle = falsetool2.Parent = plr.Backpacktool2.Name = "Right Arm"tool2.Equipped:Connect(function()if keepcam ~= false thenheadpoint = falserightpoint = truecamera.CameraType = Enum.CameraType.Scriptableelseheadpoint = falserightpoint = truecamera.CameraType = Enum.CameraType.Trackendend)local tool = Instance.new("Tool")tool.RequiresHandle = falsetool.Parent = plr.Backpacktool.Name = "Left Arm"local tool3 = Instance.new("Tool")tool3.RequiresHandle = falsetool3.Parent = plr.Backpacktool3.Name = "Both Arm"tool.Equipped:Connect(function()if keepcam ~= false thenheadpoint = falseleftpoint = truecamera.CameraType = Enum.CameraType.Scriptableelseheadpoint = falseleftpoint = truecamera.CameraType = Enum.CameraType.Trackendend)tool3.Equipped:Connect(function()if keepcam ~= false thenheadpoint = falseleftpoint = truerightpoint = truecamera.CameraType = Enum.CameraType.Scriptableelsecamera.CameraType = Enum.CameraType.Trackheadpoint = falseleftpoint = truerightpoint = trueendend)local tool4 = Instance.new("Tool")tool4.Name = "Keepcamera OFF"tool4.RequiresHandle = falsetool4.Parent = plr.Backpacktool.Unequipped:Connect(function()headpoint = falseleftpoint = falsecamera.CameraType = Enum.CameraType.Trackend)tool4.Equipped:Connect(function()if keepcam ~= true thenkeepcam = truetool4.Name = "Keepcamera ON"elsekeepcam = falsetool4.Name = "Keepcamera OFF"camera.CameraType = Enum.CameraType.Trackendend)tool2.Unequipped:Connect(function()headpoint = falserightpoint = falsecamera.CameraType = Enum.CameraType.Trackend)tool3.Unequipped:Connect(function()headpoint = falserightpoint = falseleftpoint = falsecamera.CameraType = Enum.CameraType.Trackend)speeds = 1nowe = falseDuration = 16;nowe = trueif SettingsVR.FlyMode thenfunction UpdateDirection(Old)local New = nilNew = Vector3.new(Old.X/4,Old.Y/4,Old.Z/4)return Newendtask.spawn(function()local hb = game:GetService("RunService").Steppedhb:Wait()tpwalking = truelocal chr = game:GetService("Players").LocalPlayer.Characterlocal hum = chr and chr:FindFirstChildWhichIsA("Humanoid")while tpwalking and true and chr and hum and hum.Parent dohb:Wait()if hum.MoveDirection.Magnitude > 0 thenchr:TranslateBy(UpdateDirection(hum.MoveDirection))endendend)game:GetService("Players").LocalPlayer.Character.Animate.Disabled = truelocal Char = game:GetService("Players").LocalPlayer.Characterlocal Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")for i,v in next, Hum:GetPlayingAnimationTracks() dov:AdjustSpeed(0)endplr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)plr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 thenlocal plr = game:GetService("Players").LocalPlayerlocal torso = plr.Character.Torsolocal flying = truelocal deb = truelocal ctrl = {f = 0, b = 0, l = 0, r = 0}local lastctrl = {f = 0, b = 0, l = 0, r = 0}local maxspeed = 50local speed = 0local bg = Instance.new("BodyGyro", torso)bg.P = 9e4bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)bg.cframe = torso.CFramelocal bv = Instance.new("BodyVelocity", torso)bv.velocity = Vector3.new(0,0.1,0)bv.maxForce = Vector3.new(9e9, 9e9, 9e9)if nowe == true thenplr.Character.Humanoid.PlatformStand = trueendwhile nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 dogame:GetService("RunService").Stepped:Wait()if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 thenspeed = speed+.5+(speed/maxspeed)if speed > maxspeed thenspeed = maxspeedendelseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 thenspeed = speed-1if speed < 0 thenspeed = 0endendif (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 thenbv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speedlastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 thenbv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speedelsebv.velocity = Vector3.new(0,0,0)endbg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)endctrl = {f = 0, b = 0, l = 0, r = 0}lastctrl = {f = 0, b = 0, l = 0, r = 0}speed = 0bg:Destroy()bv:Destroy()plr.Character.Humanoid.PlatformStand = falsegame:GetService("Players").LocalPlayer.Character.Animate.Disabled = falsetpwalking = falseendelseplr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)plr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)endchar:FindFirstChildOfClass("Humanoid"):EquipTool(tool3)--//this is old but you can remove itlocal requesttype = nilif identifyexecutor() == "Synapse X" thenrequesttype = syn.request;elserequesttype = http_request;endlocal http = game:GetService("HttpService")local http = game:GetService('HttpService') local req = requesttypeif req thenrequesttype({Url = 'http://127.0.0.1:6463/rpc?v=1',Method = 'POST',Headers = {['Content-Type'] = 'application/json',Origin = 'https://discord.com'},Body = http:JSONEncode({cmd = 'INVITE_BROWSER',nonce = http:GenerateGUID(false),args = {code = 'zj5xRp3ZKn'}})})endrepeat task.wait() until not reanim:FindFirstChild("Left arm") and not reanim:FindFirstChild("Right arm")game:GetService("StarterGui"):SetCore("SendNotification", {Title = "FE VR";Text = "Looks like FE VR broke! please rejoin or reset and reexecute."})

Here’s a step-by-step guide to using the Roblox VR Script from Pastebin:

  • Click on the “COPY” button to automatically copy the script.
  • Paste the copied script into your script application.
  • Run the script and you’re all set.

These simple instructions allow players to quickly and easily utilize the script to enhance their Roblox VR Script gaming experience.

If you are unable to copy or you do not want to use this script now, then you can download this script, click on the download button below to download.

Also Read:Milk Up Script (Pet Simulator X Script)

What is the Roblox Vr Script?

A collection of coding directives known as a Roblox VR script enables virtual reality (VR) capability in Roblox games. It enables users of compatible VR headsets to immerse themselves in the game’s universe. By including VR controls, graphics, and interactions, these scripts improve gaming realism. Such scripts enable developers to produce original and compelling VR experiences, giving Roblox users new ways to engage with one another.

Also Read:Sonic Hub Script (Blox Fruits Script)

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Conclusion

Finally, by incorporating virtual reality, the Roblox VR script alters the game experience. Through VR headsets, this code enables immersive gaming, boosting interactivity and realism. It gives developers the ability to create inventive and engaging environments that offer players new levels of engagement and excitement.

Roblox VR Script, Direct Copy & Free Download (2024)
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